pexonGAMES

Privacy Policy

Last updated: 29 October 2026

This policy covers Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku, Reef Rings (formerly Capy Rings), Cake Glide, Bug Jam (Bug Jam: Picnic Sand Puzzle), Moon Bounce (Moon Bounce: Toy Alien Party), Timmy and the Monsters, Blockscape, Nexusfall, Beatful, and any other game published by Pexon Games. It explains exactly what our games collect, what they do not, and why.

The short version: none of our games ask for your name, email address, phone number, contacts, photos, or precise location. Only Color Sort, Clear Line, Pebbledoku, Reef Rings, Cake Glide and Bug Jam offer optional in-app purchases, and the payment itself is handled by Google Play or the App Store: we never see your card or billing details. All of them collect anonymous gameplay information, used to fix bugs and balance the game, and all of them except Nexusfall and Beatful also send crash reports. Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku and Reef Rings additionally show adverts and offer an optional Google Play Games sign-in. Cake Glide, Bug Jam and Moon Bounce show adverts too, but have no sign-in of any kind. Moon Bounce is published with our partner Lion Studios, whose advertising and measurement tools it carries, as did versions of Clear Line before 1.2.0 (October 2026). The sections below say exactly what that means.

Which of our games does what

Our games are not all the same, so a single "yes" or "no" would be wrong for at least one of them. This table is the honest version.

  Nonogram World Sudoku World Color Sort Clear Line Pebbledoku Reef Rings Cake Glide Bug Jam Moon Bounce Timmy and the Monsters Blockscape Nexusfall Beatful
Anonymous gameplay analytics YesYesYesYesYesYesYesYesYesYesYesYesYes
Crash reports YesYesYesYesYesYesYesYesYesYesYesNoNo
Adverts YesYesYesYesYesYesYesYesYesNoNoNoNo
Advertising ID YesYesYesYesYesYesYesYesYesNoNoNoNo
Optional sign-in YesYesYesYesYesYesNoNoNoNoNoNoNo
In-app purchases NoNoYes (optional)Yes (optional)Yes (optional)Yes (optional)Yes (optional)Yes (optional)NoNoNoNoNo
Chat or messaging between players NoNoNoNoNoNoNoNoNoNoNoNoNo

What our games collect

Every one of our games collects what is listed below, except that Nexusfall and Beatful send no crash reports.

WhatWhy
Anonymous gameplay events — which level, puzzle or game mode was started and how it ended, how far the player progressed, the scores and times achieved, and the in-game choices and rewards a particular game offers (for example weapons, talents, items, coins and diamonds in Timmy and the Monsters; the puzzles solved, hints used, coins spent and game mode chosen in Nonogram World; the levels sorted, pours, undos, hints and extra tubes used in Color Sort; the pictures cleared, trains sent, jams, undos, boosters and coins used in Clear Line; the boards solved, otters placed, mistakes, hints and second chances used, sand dollars earned and spent, the Otter Coves built and the Otter Race results in Pebbledoku; the levels won and restarted, the Jelly Zaps and Crab Snips used, the starfish and pearls earned and spent, the daily bonus, gifts and wheel spins, and the Starfish Challenge and Splash Race results in Reef Rings; the levels started, won, failed, quit and restarted, the score and target, shots, merges, the longest combo and the highest cake tier made, the boosters used and bought, the Keep Partying revive, the opening story’s scenes read or skipped, the tutorial steps, the Party Mode scores, the Dream Venues cakes and decorations built and the venues finished, the tip jar, the daily gift, the coins and Sugar Hearts earned and spent, the settings changed (sound, vibration), the screens opened and the session length in Cake Glide; the levels started, won, failed and quit, the bugs released, the trucks filled and the path spots added, the boosters used and bought (Magnet, VIP and Shuffle), the coins earned and spent, the win reward multiplier chosen, the Shop opened and the purchases started, completed or failed, the daily free gift, the Star Chest opened, the Sunflower Summit offered, started, its stages and its result, the leaderboard viewed and a team joined or left or lives asked of it, the profile portrait and name saved, the settings changed (music, sound, vibration), the tutorial steps, the screens opened, the speed toggle, the adverts offered, finished and shown (with what each earned) and the ad consent answer, and whether the notifications question was asked and answered in Bug Jam, which also notes with them the level and best level reached, the coins and stars held (rounded), whether No Ads is owned and whether anything has been bought, the x2 speed setting, the day number and whether adverts may be requested; the levels started, won, failed and quit, the attempt number, the shots and bonus balls used, the targets left when a level ran out of moves, the five extra moves taken (with coins or a video), the win reward multiplier chosen, the aim angle of a small sample of shots, the tutorial steps, the coins earned and spent, the lives running out and refilled, the Star Chest opened, the daily gift, the Rocket Summit offered, started, its stages and its result, the leaderboard viewed and a team joined or left or lives asked of it, the profile portrait and name saved, the settings changed (music, sound, vibration), the tabs and screens opened, the adverts offered, finished and shown and the revenue each advert earned, when the ad consent flow finished, whether the notifications question was asked and answered and which reminder the game was opened from, and the rating question and its answer in Moon Bounce, which also notes with them the level and best level reached, the coins and stars held (rounded) and the day number; the waves reached, the upgrades picked, the diamonds earned and spent in the Armory, and the settings changed in Nexusfall; the songs chosen, previewed and played, the difficulty, how each song went — score, accuracy, grade, notes hit and missed, how early or late the taps were — pauses and quits, the shards earned and spent, the gifts, wheel spins, quests and Prism Lab looks, the screens visited and the settings changed in Beatful). To find where the game is too hard, too easy, or confusing, and to balance it.
Crash reports (not Nexusfall or Beatful) — the technical details of a crash, including device model, operating system version, and the state of the app when it failed. To find and fix crashes.
Performance information — average frame rate, number of processor cores, approximate memory size, and whether battery saver is on. Beatful also records how many frames were slow, the screen size, the version of Android's built-in web engine the game runs in, and how long the game and each song take to load. Cake Glide records only its average frame rate and the share of frames that were slow, and Bug Jam and Moon Bounce record none of this. To keep the game running smoothly on slower devices.
Basic technical information collected automatically by Google Analytics for Firebase — a randomly generated app instance identifier, the app version, device model, operating system version, language, and the country the device is in. To group the information above so that it can be understood.

Beatful sends no crash reports. If the game's own code runs into an error, the error message and the place in the game's code where it happened are recorded as one of its anonymous gameplay events, so that we can fix it. Nothing else about the device or the player is attached.

The app instance identifier is a random number generated on the device. It is not linked to a person, and it is regenerated if the app is uninstalled and reinstalled, or if the app's data is cleared.

Feedback you choose to type

Nonogram World, Sudoku World, Color Sort, Pebbledoku and Reef Rings may each ask you to rate them, and offer a box where you can type a comment. If you type something and press send, that text reaches us alongside the star rating you gave and the level you had reached. The box is optional, sending is optional, and the game asks you not to put personal details in it.

We use it only to understand what people like and dislike about the game. If you would like a comment you sent removed, write to the address at the bottom of this page.

Beatful also asks you to rate it and offers a comment box, but what you type there stays on your device and is not sent to us. Only the number of stars you tapped, whether you wrote a comment, and how long it was are recorded, as anonymous gameplay events.

Cake Glide asks whether you are enjoying the game, and an answer only opens its page in Google Play or the App Store. It has no comment box, and nothing you type is collected.

Bug Jam asks the same way: saying yes only opens its page in Google Play. It has no comment box either, and only whether you were asked and what you answered is recorded, as an anonymous gameplay event.

Moon Bounce asks the same way, once, and not in your first session: saying yes only opens its page in Google Play. It has no comment box, and only whether you were asked and what you answered is recorded, as an anonymous gameplay event.

Adverts, and the advertising ID — Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku, Reef Rings, Cake Glide, Bug Jam and Moon Bounce only

Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku, Reef Rings, Cake Glide, Bug Jam and Moon Bounce show two kinds of advert: ones you choose to watch in exchange for a reward (a hint, an extra life, coins; in Color Sort an extra tube, more undos, a hint, a wheel spin, a doubled level reward or an early gift; in Clear Line a multiplied level reward, a second chance after a jam, an extra life, a free booster, a doubled chest, a tripled race prize or coins from the tip jar; in Pebbledoku a second chance after running out of pebbles, a hint, a multiplied level reward, sand dollars, or a doubled race or streak reward; in Reef Rings a multiplied level reward, a doubled gift, a free booster or free coins; in Cake Glide doubled coins and Sugar Hearts for a win, a chance to keep playing on a full table, a free booster, or the venue tip jar; in Bug Jam an extra parking spot on the path when the path is full, or a free booster; in Moon Bounce five more moves when a level runs out of moves, from level 6 on), and short ones that appear occasionally after you finish a puzzle or a level (in Cake Glide, only from level 11 on; in Bug Jam, only as you leave a level you won, from level 11 and your second day of play on, never more than one every two levels and at least two minutes apart; the same in Moon Bounce; Clear Line currently shows only the adverts you choose to watch). There is no advert you cannot skip or dismiss, and watching one is never required to keep playing.

In most of these games adverts are delivered by Unity LevelPlay (ironSource); in Moon Bounce (and in Clear Line before version 1.2.0, October 2026) they are delivered by AppLovin MAX, through Lion Studios’ software (see below). Both select between several advertising networks. To do that, these networks receive your device's advertising ID — a resettable identifier Google provides for exactly this purpose — along with technical details such as your device model, operating system version, coarse location at country level, and your IP address. They use it to decide which advert to show and to count how many people saw it.

The advertising ID is not your name and is not permanent. You can reset it, or switch off personalised advertising entirely, from your device's Settings under Privacy → Ads.

If you are in the UK, the EEA or Switzerland, these games ask for your consent before any of this happens. Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku, Reef Rings, Cake Glide and Bug Jam use Google's own consent form; until you answer, no advertising identifier is shared. You can change your answer at any time from Settings → Privacy & ad consent inside Nonogram World and Sudoku World, and Settings → Ad privacy inside Color Sort, Clear Line and Pebbledoku, and Settings → Privacy Options inside Reef Rings, and Settings → Ad choices inside Cake Glide, and Settings → Ad Choices inside Bug Jam (shown where the consent form applies).

Moon Bounce (and Clear Line before version 1.2.0, October 2026) uses AppLovin MAX’s consent flow instead. At the first launch it shows a consent form in the UK and the EEA, and its terms and privacy notice elsewhere. You can open it again at any time, wherever you are, from Settings → Ad Choices inside Moon Bounce (Settings → Ad privacy in those earlier versions of Clear Line).

Elsewhere, adverts are shown without a consent form, which is what the law in those places requires. The choices in your device's own Settings apply either way.

Our publishing partner, Lion Studios — Moon Bounce only (and Clear Line before version 1.2.0)

Moon Bounce is published together with Lion Studios, and carries Lion Studios’ software, as versions of Clear Line before 1.2.0 (October 2026) did. Through it, these games also use:

Their handling of this information is governed by Lion Studios’ privacy policy, AppLovin’s privacy policy, Adjust’s privacy policy and Meta’s privacy policy.

Signing in with Google Play Games — Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku and Reef Rings only

Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku and Reef Rings each offer an optional sign-in with Google Play Games. It is genuinely optional: the whole game is playable without it, and nothing is withheld from a player who declines.

If you do sign in, the game receives your Play Games player ID and the nickname you chose for Play Games — not your Google account name, and not your email address. It uses them to show your nickname in the game, to record achievements, to place your scores on the game's leaderboards, and to save your progress so that it survives reinstalling the app or moving to a new phone.

Your saved progress is stored in your own Google Play Games saved-games storage, not on a server of ours. We cannot browse it, and deleting the game's data from your Play Games account removes it. Achievements and leaderboard scores are held by Google Play Games and are governed by its own settings, including whether your nickname is publicly visible.

Notifications

Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku, Reef Rings, Cake Glide, Bug Jam, Moon Bounce and Beatful can send you reminders — that a daily bonus is ready, that the aliens at the Moon party miss you or your next level is waiting, that the tip jar is full or the party misses you, that the picnic misses you, that a free gift or the Orange Challenge is waiting, that a race is under way or a daily gift is waiting, that a free wheel spin or a gift is waiting, that your lives are full again, that a puzzle is waiting, or that a new daily song is out or your streak needs you today. Android asks your permission before the first one (Cake Glide asks in the game first, and only asks Android if you agree; Bug Jam does the same, with Dot’s own question after you win level 3; Moon Bounce asks Android once, at the very first launch), and you can refuse or switch them off later without affecting the game. These notifications are scheduled on your device. Nothing is sent to us to make one happen, and we cannot send you a message. In Beatful, whether a reminder was shown and whether you opened the game from it are recorded as anonymous gameplay events. Moon Bounce never sends one between 21:00 and 09:00 and sends at most two a day; whether its question was answered and which reminder you opened the game from are recorded as anonymous gameplay events.

Saving a video of your best moment — Beatful only

After a song, Beatful can replay your best moment. If you press Share, it records that replay as a short video, saves it on your phone in the Movies/Beatful folder, and opens Android's share menu. The video is never sent to us: it goes only where you choose to send it from that menu, and you can delete it like any other video on your phone. Whether a video was saved is recorded as an anonymous gameplay event.

Children

Our games are designed for a mixed audience that includes children, and we treat every player the same regardless of age. None of our games has a sign-in that reveals who you are, a chat, or any way for players to contact each other or to enter personal information about themselves.

Timmy and the Monsters, Blockscape, Nexusfall and Beatful show no advertising at all and do not use an advertising ID. Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku, Reef Rings, Cake Glide, Bug Jam and Moon Bounce do show advertising. Where it applies, their adverts are limited to those suitable for a general audience, and where we are required to treat a user as a child, personalised advertising is switched off and the advertising ID is not shared.

Cake Glide, Bug Jam and Moon Bounce are made for teenagers and adults (13 and over) and are not directed at children.

Bug Jam’s and Moon Bounce’s leaderboards and teams are simulated on your device: there are no other real players in them, and nothing about you is sent to any other player or to any server for them. The name on your Bug Jam or Moon Bounce profile is picked from a list by rolling a die, and the profile picture is chosen from the game’s own pictures; both stay on your device, and there is nowhere in either game to type text.

What none of our games collect

In-app purchases — Color Sort, Clear Line, Pebbledoku, Reef Rings, Cake Glide and Bug Jam only

Color Sort sells optional items: packs of motes (its in-game currency), boosters, a one-time Starter Pack, and No Ads, which removes the adverts shown between levels. Clear Line sells coins, packs of boosters, a Welcome Pack, the Coal Bank, the Gold Line Pass and No Ads. Pebbledoku sells sand dollars (its in-game currency), packs of sand dollars and hints, a Welcome Pack, the Otter’s Pouch and the No Ads Bundle, which removes the adverts shown between levels. Reef Rings sells pearls (its in-game currency), packs of pearls and boosters, Jelly Zaps and Crab Snips, a Starter Bundle, the Clam Bank and Remove Ads, which removes the adverts shown between levels. Cake Glide sells packs of coins (its in-game currency) and No Ads, which removes the adverts shown between levels; the rewarded videos you choose to watch remain. Bug Jam sells packs of coins (its in-game currency), bundles of coins, boosters and hours of unlimited lives, a starter pack, and No Ads, which removes the adverts shown between levels; the rewarded videos you choose to watch remain. Nothing in any of them requires a purchase, and none ever sells a random prize. Payment happens entirely inside Google Play (on Android) or the App Store (on iOS), under their terms and privacy policies; refunds are requested from them.

When you buy something, the store tells the game which item you bought, its price and currency, and an order number. The game uses these to deliver the item exactly once — the order number is kept in the game's save file on your device so that the same purchase is never delivered twice — and to restore No Ads and the Starter Pack (in Clear Line and Pebbledoku, No Ads and the Welcome Pack; in Reef Rings, Remove Ads and the Starter Bundle; in Cake Glide and Bug Jam, No Ads) if you reinstall. The item, its price and whether it succeeded are also recorded, anonymously, by Google Analytics for Firebase, so we can see which offers people actually want. The purchase is processed on your device by Unity's in-app purchasing library (Unity's privacy policy). In Clear Line before version 1.2.0 (October 2026), a completed purchase (the item, its price and currency, and the store’s receipt) was also sent to Lion Studios and Adjust, which check that it is genuine and count it; your card and billing details are never part of it. From 1.2.0, Clear Line sends a purchase to no one but Google Play.

Who else sees it

The gameplay, crash and performance information is processed on our behalf by Google, through Firebase (Google Analytics for Firebase, Firebase Crashlytics, and Firebase Remote Config). Google's handling of it is governed by Google's Privacy Policy and Firebase's privacy documentation.

The sign-in, achievements, leaderboards and saved games of Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku and Reef Rings are handled by Google Play Games Services, also under Google's Privacy Policy.

The adverts in Nonogram World, Sudoku World, Color Sort, Clear Line (from version 1.2.0), Pebbledoku, Reef Rings, Cake Glide and Bug Jam are delivered by Unity LevelPlay (ironSource), which mediates between advertising networks including Google AdMob (in Clear Line, Cake Glide and Bug Jam, Unity Ads; their consent form is Google’s). Their handling of the advertising ID and the technical details listed above is governed by Unity's privacy policy and by each network's own policy.

The adverts, measurement and publishing analytics in Moon Bounce (and in Clear Line before version 1.2.0, October 2026) are handled by Lion Studios, AppLovin (and the advertising networks AppLovin MAX selects between), Adjust and Meta, as described in the Lion Studios section above, under Lion Studios’, AppLovin’s, Adjust’s and Meta’s privacy policies.

We do not sell any information, and we do not share it with data brokers.

How long it is kept

Anonymous analytics data is retained for up to 14 months. Crash reports are retained for up to 90 days. Both are then deleted automatically. Information held by our advertising partners, and by Lion Studios, Adjust and Meta, is kept under their own retention policies, which their privacy policies set out.

Deleting your data

We hold no account for you and no password, so there is nothing for us to close. Uninstalling a game stops all collection, and clearing its data resets the random app instance identifier so that any future data cannot be connected to the earlier data.

If you signed into Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku or Reef Rings with Google Play Games, that connection is yours to sever: sign out inside the game, and use your Google Play Games settings to delete the game's saved data, achievements and leaderboard scores. Resetting or deleting your advertising ID is likewise done from your device's own Settings.

How to delete your data — step by step

This applies to Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku, Reef Rings, Cake Glide, Bug Jam, Moon Bounce, Timmy and the Monsters, Blockscape, Nexusfall and Beatful.

  1. Stop all collection. Uninstall the game. Nothing further is collected from that device from that moment on.
  2. Clear the data held on the device. Android Settings → Apps → the game → Storage → Clear data. This deletes your saved progress and resets the random app instance identifier, so no future data can be connected to your earlier data. (Bug Jam and Moon Bounce keep their save only on the device, so uninstalling either deletes your progress too.)
  3. Delete your saved game and scores (Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku or Reef Rings, only if you signed in). Open the Google Play Games app → your profile → Settings → Delete Play Games account & data, and choose to delete the data for this game only. That removes the saved game, the achievements and the leaderboard scores Google holds for you.
  4. Reset your advertising ID (Nonogram World, Sudoku World, Color Sort, Clear Line, Pebbledoku, Reef Rings, Cake Glide, Bug Jam or Moon Bounce). Android Settings → Privacy → Ads → Delete advertising ID.
  5. Ask us to delete the rest. Email contact@pexongames.com with the subject Data deletion request, naming the game, your device model and the approximate dates you played. We will delete the anonymous analytics, crash and performance records we can locate for that device, and any rating comment you sent, and reply when it is done. For Moon Bounce, and for Clear Line if you played a version before 1.2.0, include your device’s advertising ID if you can, copied before step 4 resets it (Android Settings → Privacy → Ads shows it): we will pass your request on to Lion Studios, so that the records it and Adjust hold for that advertising ID are deleted too. You can also write to Lion Studios directly, as its privacy policy describes.

What is deleted and what is kept. Steps 1 to 4 delete everything held on your device and everything Google Play Games holds for you. Step 5 covers what we hold: anonymous gameplay, crash and performance records, plus any comment you typed into the rating box. We keep nothing that identifies you, so there is no account or profile left behind. Anything not deleted on request expires on its own — analytics after 14 months, crash reports after 90 days. Records held by Lion Studios, Adjust, AppLovin and Meta for Moon Bounce and for earlier versions of Clear Line follow their own policies, linked above.

If you would like data associated with a particular device removed, write to us at the address below with the approximate date and device model, and we will remove what can be located.

Our website

pexongames.com has no adverts and sets no cookies. Like any website, our host (Vercel) receives the technical details every browser sends, such as your IP address, in order to deliver the page, and the page's fonts come from Google Fonts.

We count visits with Vercel Web Analytics: which pages are opened, the site that linked to them, and the visitor's country, browser, operating system and device type. It uses no cookies and stores no IP address or other personal information; a visitor is told apart only by an anonymous code that is discarded after 24 hours, so a visit cannot be linked to a person or followed across days or other websites.

Some games show their trailer on the page. The trailer is only a picture until you press play; pressing it loads YouTube's player in its privacy-enhanced mode (youtube-nocookie.com), and from then on Google's privacy policy applies to that video. If you never press play, nothing is loaded from YouTube.

Changes

If this policy changes in a way that affects what is collected, we will update the date at the top of this page and, where the change is significant, note it in the app's update description.

Contact

Questions about this policy, or about anything above:
contact@pexongames.com
Pexon Games