Creators ofgood times.

We make games that are simply fun to play: cosy puzzles, bright colours to sort, and a castle full of monsters to fight off. Pick one up for five minutes, or lose a whole afternoon.

Pexon Games
Blockscape
Nonogram World
Color Sort
Sudoku World
Timmy and the Monsters

Our games

All free on Google Play, and every one started as a game we wanted to play ourselves.

Sudoku World icon

Sudoku World

Classic number puzzle

Clean, readable sudoku with no timers and no pressure. Every puzzle you solve builds a little more of a low-poly world behind the board, from a harbour town all the way to the cosmos.

  • 600 graded puzzles
  • 5 difficulties
  • Daily challenge
Get it on Google Play
Sudoku World: six worlds to build
Nonogram World icon

Nonogram World

Picture logic puzzle

Read the numbers, fill the right squares, and a picture appears: a fox, a lighthouse, a rocket. Every picture you solve becomes scenery in a world you build yourself.

  • 96 hand-drawn pictures
  • 4 worlds
  • Nothing to buy
Get it on Google Play
Nonogram World: a fox picture appearing from the numbers
Blockscape icon

Blockscape

Calm block puzzle

Big, high-contrast blocks fall down a wide, quiet well while a garden drifts past. There's no red game-over screen and no buzzer: clear a row, and keep going at your own pace.

  • 5 ways to play
  • No ads
  • Nothing to buy
Get it on Google Play
Blockscape gameplay: blocks falling in front of a garden
Timmy and the Monsters icon

Timmy and the Monsters

Action and tower defence

Monsters are coming for the castle. Timmy's weapons fire on their own; you decide where to stand, what to grab and what to build. Stack flamethrowers, buzzsaws and chain lightning until it gets gloriously silly.

  • 30 levels, then endless
  • No ads
  • Nothing to buy
Get it on Google Play
Timmy and the Monsters: one blast through a horde

Two friends.One studio.Still playing.

Friends since first grade

Tal and Naveh met in first grade and have been playing games together ever since: after school, on weekends, and long past bedtime.

Somewhere along the way, playing wasn't enough. We wanted to know how the games we loved were made, and then we wanted to make our own. Pexon Games is where that ended up: a two-person studio making the kind of games we'd happily play ourselves.

It's still just the two of us, so every game is made, played and polished by the same two friends who started it.

Tal Rumer

Tal Rumer

Co-founder

LinkedIn
Naveh Ohana

Naveh Ohana

Co-founder

LinkedIn

What we love making

Big worlds, bright characters and gameplay you'll want one more go at. That's a Pexon game.

A pixel harbour world with a fox, a lighthouse and boats, from Sudoku World

Worlds to build

Every game has a world that grows as you play. Solve a sudoku and a harbour town gains a crate, finish a picture and it becomes scenery, sort a board and you hop to the next floating island. Six worlds here, four there, and islands all the way up.

A pixel fox beside a nonogram puzzle, from Nonogram World

Characters with heart

A red panda pouring potions, a fox hiding inside a puzzle, a spiky-haired hero with a sword. Chunky, colourful cartoons that make you smile before you've even tapped play.

Timmy blasting a horde of monsters at the castle gate

Gameplay that grabs you

Chain lightning through a whole horde. A hidden colour flipping over at exactly the right moment. A board cleared with one second left on the clock. We build our games around that moment.

The giant grape jar between four colour tubes in a Color Sort level

Something new every day

A giant grape jar to fill, lucky wheels to spin, gifts to open, and daily challenges with streaks that keep growing. There's always a surprise waiting, and always a reason to come back tomorrow.

Say hello

Found a bug, have an idea, or want to tell us which level got you? We read every message ourselves.